How Is MAGIC REALM Still A Thing?

How Is MAGIC REALM Still A Thing?

Magic Realm was released by Avalon Hill, with the specific purpose of . . . wait for it . . . competing head-to-head with Dungeons & Dragons! Magic Realm initially sold well, becoming Avalon Hill's second best selling game of 1979. And many have continued to play...

Post Show for Patrons Only!

Patrons! Listen to our NEW Post Show - May 19, 2019, where the panel offers up patron only behind the scenes banter on the latest episodes and Which Game First Happenings! https://www.patreon.com/WhichGameFirst

I FLIPPED WITH GIANTS – At the U.S. Othello Tournament

I FLIPPED WITH GIANTS – At the U.S. Othello Tournament

When I checked in at the lobby of the Manhattan address I’d been given, the doorman greeted me: “Oh, you must be here to play Othello.” I was looking for Vlad Petric, director of the Silvia Petric Memorial - U.S. National Othello Championship. Foxy met me at the door....

Plaid Hat Brings Legacy of Frankenstein to Life

Plaid Hat Brings Legacy of Frankenstein to Life

The year is 1819, and a sinister darkness has descended upon the city of Paris. A mysterious benefactor, one with off-putting coloration and an array of ghastly scars, has created a competition to determine which studious soul can unlock the secrets of Frankenstein’s...

Why Are So Many Game Boxes Getting HUGE?

I haven’t done any measuring, but a lot of good boardgames are coming in humungous packages. Struck by the gargantuan boxes of Gloomhaven, Twilight Imperium and other boxed behemoths, I began to wonder whether boardgame boxes were actually increasing in size as much...

IT’S NOT MONOPOLY, IT’S YOU

IT’S NOT MONOPOLY, IT’S YOU

Maybe the game so many love to hate is really not so bad I recall enjoying Monopoly as a child, but I haven’t wanted to actually play it in forever.  The “high summer” of my discontent (in junior high), was my suspicion that the game was all about blind luck. But...

Interesting game . . . but is it Accessible?

Game designer Brandon Rollins (of http://Brandonthegamedev.com) put it the best way I’ve heard so far: board-game accessibility “is a very complex issue that’s hard to talk about succinctly.” Earlier this year, I came across his post that introduced me to the work of...

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