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Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!

First up this week: Our Samurai warriors honor battle it out card style in Bushido Duels  
Next up:  Our knight goes Columbo as he solves medieval mysteries in Chronicles of Crime: 1400
And lastly: We run the numbers to squeeze out a victory in Stump

Bushido Duels

Designed by: Per Sundin and Ake Forslund
Published by: Frozen Maze Games (2020)
Players: 2 – 8
Ages: 13 & up
Playing time: 15 – 60 min

Bushido Duels is a card/dice game where samurai warriors try to best their opponent. 

All players have a hand of nine cards, 6 identical and three special techniques unique to their fighter.

The key of the game is to predict what card your opponent is going to play, and to come up with a card from your hand to either counter their move, or strike damage to them.

The strength value of a card determines the amount of damage it can inflict or negate. The speed value of the card determines if an offensive technique strikes with full impact, and also determines potential damage reduction.

Consult the mon wheel to determine interactions between different techniques. 

Knockout your opponent, win the duel, and become the Bushido your ancestors hoped you would become. Arigato! 

Chronicles of Crime: 1400

Designed by: David Cicurel, Wojciech Grajkowski
Published by: Lucky Duck Games (2020)
Players: 1 – 4
Ages: 14 & up
Playing time: 60 – 90 min

Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Interrogate the suspects, collect evidence, and find the culprit before you run out of time!

Players take on the role of Abelard Lavel who, blessed with prophetic visions, has taken it upon himself to root out evil in the city of Paris. At the start of each new case, you’ll be presented with glimpses of visions that Abelard has seen. Features seen in these visions might be familiar, however, they could also be completely unknown, or even, have not yet taken place!

Players must make the connections between the visions and reality and put the pieces of the puzzle together.

Abelard’s family are able to support him on cases. His sister, his uncle,  and his brother, all have useful abilities which can help Abelard in the investigation.

Along the adventure, players will meet a huge variety of characters from professors to market vendors, the nobility to the peasantry, and it will be down to you to decide who is worth your time investigating and who is going to waste your time with their personal issues.

You will use the Chronicles of Crime app to inspect all the details of each crime scene and you’ll have to cooperate to pick out the important evidence quickly.

Time is limited, so use it wisely and try not to get thrown off the trail. The streets of Paris in 1400 are dangerous, but your investigative skills can bring justice back to Paris.

Stump

Designed by: (Uncredited)
Published by: Milton Bradley (1968)
Players: 2 – 4
Ages: 10 & up
Playing time: about 30 min

Stump is a card game in which the goal is to be the first to play all your cards in your hand.

The game uses a ring numbered from 1 to 40 with sliders on it. At the start, the sliders are set randomly (by card draw). On your turn, you draw a card, then play a “gapper” if possible (a gapper is a card falling between the numbers where the sliders rest, as indicated by the sliders’ arrowheads), and finally discard a card, moving a slider to the discards number. There are wild cards in the deck.

If a player goes out, he wins 5 points plus one point per card still held by the other players. 25 points wins the game.

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