Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!

First up this week: We lull our tearific customers into a lemon and chamomile serenity in Chai
Next up:  We dice draft and deck deal our way to the best bar around in Taverns of Tiefenthal
And lastly: We kick each other in the rump to get to the finish line first in Home You Go!


Designed by: Connie and Dan Kazmaier
Published by: Steeped Games (2020)
Players: 1 – 5
Ages: 8 & up
Playing time: 20 – 60 min

In Chai, you will step into the shoes of a tea merchant, combining tea flavours to make a perfect blend. You will buy and collect ingredients to fulfill your customers’ orders.

Each turn you will do one of three actions:

  • Visit the Market to collect a gold coin and selects tea flavour tile 
  • Select tea additive cards which are ingredients needed to complete most orders.
  • Reserve a Customer from the customer pool 

At the end of each turn, a player may complete a tea order from one customer card in their hand or visible in the customer pool. A base tea token, tea flavors and additives shown on the card are needed ingredients, and placed in an empty tea cup. The player flips over a tip and receives a coin bonus, moving the thermometer round tracker up one notch if all cups are filled.

The game ends when five rounds of cups have been fulfilled. 

To score, players add up their victory points from fulfilled customer orders, and add their leftover money to this total.

The player with the most victory points (from customer orders, money, and awards) wins the game as best tea merchant in all of Chailand!

The Taverns of Tiefenthal

Designed by: Wolfgang Warsch
Published by: North Star Games & Schmidt Spiele (2019)
Players: 2 – 4
Ages: 12 & up
Playing time: 60 min

In The Taverns of Tiefenthal, your role is to run the best tavern in all of Tiefenthal. That’s all.

The goal is to make improvements to your tavern, increase your beer production and storage, and hire the best staff.  

These are done through dice rolls and deck building. Dice are rolled, drafted one at a time, and then passed to the other players.  Players place the dice on their tableau to achieve their desired effects. The challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. 

Victory points are earned through the tavern and staff improvements, and of course, the most VP’s at the end of the game means you run the UBERTAVERN of Tiefenthal.  Danke!

Home You Go!

Designed by: Gustav Müller
Published by: Spear’s Games (1968)
Players: 2 or 4
Ages: 6 & up
Playing time: ~ 20 min

Home You Go is an abstract game where the goal is to move all 5 of your pawns across the board. Movement is by dice and only straight forward (no change of direction allowed). You must get an exact roll to land in the ending space. If you roll too high, you wind up moving backwards by the amount overrolled.

When someone lands atop another player’s piece, they knock that piece back to its starting position.

As the old French saying goes, Accueil Tu Aller – Home you Go!

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