Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!

First: It’s Evan’s Lion Knights vs Mike’s Tiger Pirates in a fight for the Scepter of Power in Jungla
Next: We risk whiplash as we look left and right in Between Two Castles of Mad King Ludwig
And lastly: We try to avoid a Charlie Foxtrot as we come in for a hard landing on empty in Steve Canyon


Designed by: Marco Casini
Published by: UAO GAME (Kickstarter in 2021)
Players: 2
Ages: 8 & up
Playing time: 30 – 120 min

Jungla is a two player head to head strategy game in which each team consists of various animals of the wild. Each animal uses their unique movement rates and special abilities to duel it out, mono e mono.

The aim is to take the animals in your pack from your den squares, and move them across the board to the enemy hunting squares. Get an animal to your enemy’s hunting square and you’ll receive a VP.

Each player controls 15 animals. The direction and number of squares permitted for each move depends on whether the animal starts from a land or a water square. 

Defeated animals are imprisoned and removed from the  board. The first pack to score 5 victory points – or to imprison all the enemy animals  – becomes the true Ruler of the Wild!

Let the battle cry ring out: Brave in the melee, loyal to the KING!

Between Two Castles of Mad King Ludwig

Designed by: Matthew O’Malley, Ben Rosset
Published by: Stonemaier Games with Bezier Games (2018)
Players: 3 – 7, with variant for 2 players
Ages: 10 & up
Playing time: 45 – 60 min

In Between Two Castles of Mad King Ludwig, you are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. 

This is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

Will your planning and collaborative skills be enough to design the most impressive castles in the world?  Especially for a king as mad as Ludwig The Insane?

Steve Canyon

Designed by: (Uncredited)
Published by:
Lowell Toy Mfg. (1959)
2 – 4

In Steve Canyon, players are 1950’s era jet pilots flying their F-105 Thunderchiefs to three different air bases. 

Roll a d6 and move that many boxes, left, right, forward, backwards, and diagonal. Every box has an altitude. The only rule is that you have to proceed in 1000 ft increments. You can go from 2000 to 3000 ft., but you can’t go from 2000 to 4000 ft.

Very luck driven, in that a roll of one die determines movement on the map and also altitude increments of 1000 ft. Player choices amount to deciding what altitude to fly and which airfield to visit next.

Random weather cards cause problems while flying over certain areas of the board or flying through certain altitudes.

Fuel consumption is basically one unit every time the die is rolled, and running out of fuel can force a landing at an emergency airfield or cause a pilot to bail out.

The first person to complete this circuit wins.

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