Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!
First: We shuffle and deal away the blues with Cheer Up!
Next: Next up we rise at the crack of dawn to build our own sustainable lifestyle in Agricola
Lastly: We block move slide and groove our way to a win in Kensington
Designed by: Chris Rio
Published by: Cheer Up Games (2018)
Players: 4 – 8
Ages: 17 & up
Playing time: 30+ min
Cheer Up is a party game where players use adjective, noun, and verb cards to answer questions in the best way possible.
Each turn, the judge will flip over a question card, and the other players draw cards from the required deck(s). Using these cards, they answer the question in the funniest, best, or worst way possible, and the judge picks the combination they like the best.
Rule cards change up the game by adding absurd instructions for players to follow when reading out their card combinations.
And that’s Cheer Up!
Designed by: Uwe Rosenberg
Published by: Lookout Games (2007)
Players: 1 – 5
Ages: 12 & up
Playing time: 30 – 150 min
In Agricola, you’ll play as a family of farmers over the course of 14 rounds, steadily building up a mostly empty space into a vibrant farm full of grains, vegetables, and animals, as well as improve the living conditions of your family.
This is a worker placement game. Use your workers to gather resources, improve your farm, and earn enough food to support the family.
Resources collection includes raw materials such as clay, wood, or stone; Improvements include building fences, structures, and upgrades to your farm. Improvements also means expanding the family, so produce kids in order to get more work accomplished. Don’t forget to have enough room in your house to support the kids, and more food will be needed to keep them active on the farm.
There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Remember, each action can be taken by only one player each round.
Each player also starts with a hand of 7 Occupation cards and 7 Minor Improvement cards
The player with the most points after 14 rounds wins, and it’s like that Swiss guy in the cough drop commercial says … Agricola!
Designed by: Peter Forbes, Brian Taylor
Published by: Canada Games Company (1979)
Players: 2 – 6
Ages: 7 & up
Playing time: 20 min
Kensington is an abstract board game for 2 or 4 or 6 people.
The board is made up of 7 hexes, one in the center and six surrounding. The hexes are joined by squares along the sides, and the squares are joined by triangles. The game is played on the intersections where the lines join.
Players play one piece at a time until all 15 of their color’s pieces are placed. Then pieces are moved one at a time from one intersection to another. If a player has a piece at all three of a triangle’s points, he can reposition any 1 of his opponent’s pieces. If a player controls all 4 points of a square, then he can reposition 2 of his opponent’s pieces. The object of the game is to control all six points of a hex.
They who accomplish this wins the game and earns the title of Lord or Baroness of the Botanical Tranquility Charter of South Southwest Inverness Gate and the Guardian of Owls Pens.