Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!

First: Our cute little cubs pounce on their prey to earn their Tiger Stripes!  
Next: We cobble together magnificent machinery to flood the world with our McGuffins in Fantastic Factories.
Lastly: We put ourselves in the shoes of ancient biblical travelers and try to avoid becoming lost in the sands of time in Exiled!

Tiger Stripes: The Card Game

Designed by: Isabel duBarry
Published by: Flying Meeple (2021)
Players: 2 – 4
Ages: 7 & up
Playing time: 15 minutes

Long ago a great mother tigress had four cubs. After many days she instructed her growing tigers, “Go out into the far reaches of the world and seek your fortunes. Hunt for prey to earn your stripes and become powerful. Have many wonderful adventures.

Players are tiger cubs trying to earn their stripes by capturing matching sets of Prey Cards. This is done by drawing cards from the deck and trading cards from their hand to match gems on the cards. The first player to place seven stripes on their player card is the winner

Fantastic Factories

Designed by: Joseph Z Chen, Justin Faulkner
Published by: Metafactory Games (2019)
Players: 1 – 5
Ages: 14 & up
Playing time: 45 – 60 minutes

Fantastic Factories is a dice rolling-dice playing-engine building game in which players race to manufacture the most goods or build the most prestigious buildings.

Each round is split into two phases, the market phase and the work phase.

During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. 

During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. 

Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. 

End game is triggered Once any player has manufactured 12 goods or constructed 10 buildings. The player with the most points wins (combination of building prestige and manufactured goods).   And remember, this game is not a work of fiction, it is a work of fact … ories.


Designed by: Brad Lind
Published by:
Chariot Victor Publishing (1998)
2 – 4

Exiled: It’s dangerous in the desert…

Should you choose to accept this mission, you will be thrown into a race against your opponents, traveling through the ancient lands of the Old Testament. Adventures and excitement are certain as you successfully work to complete your journeys!

Maintain a successful roll of the die, listen, and respond strategically in order to reach your goal. Exercise caution at all times! You may be faced with challenging and exciting obstacles that can only be overcome if you have listened to the details given to you by your opponents or provided to you on your destination cards. Beware! One cunning move on the part of your opponent can send you into exile, delaying the completion of your mission!

Share This