First, we have one minute to find out who’s hiding a furry secret in Bearanoia!
Next up, we travel inside the human body and put those carbs to work in Cytosis.
And lastly, we take a gamble to seize the hottest properties on the Strip, in — Lords of Vegas!

BEARanoia

Designed by: Jasmine Davis & Pete Butler
Published by:
Prettiest Princess Games (2015)
Players:
3 – 15
Playing time:
1 min

In BEARanoia, You’ve just arrived at your first day of camp but there’s a problem… one of you is a bear! To make it even more crazy, there are three factions.

The CAMPERS win if they kill the bear. The BEAR wins if somebody else is killed, or if the 60-second timer runs out. The BEAR CULTISTS want to martyr themselves and all of them win if one of them gets killed before time expires.

Remember, bears can’t talk! They can only growl and stuff. So identifying the bear will be easy! Or, rather, it WOULD be easy, if it weren’t for those stupid cultists gumming up the works.

Cytosis: A Cell Biology Board Game

Designed by: John Coveyou
Published by:
Genius Games (2017)
Players:
2 – 5
Ages:
10 & up
Playing time:
60 – 90 min

Cytosis: A Cell Biology Board Game is a worker placement game that takes place inside a human cell! Players take turns placing workers on available organelles inside a human cell in order to collect resources (such as Carbohydrates or ATP!) or take actions (such as purchasing Cell Component cards or translating mRNA into Proteins!)

Players use their resources to build Enzymes, Hormones, and Hormone Receptors — and also to help detoxify the cell — all of which score health points. The player with the most health points at the end of the game wins!

Lords of Vegas

Designed by: James Ernest & Mike Selinker
Published by:
Mayfair Games (2010)
Players:
2 – 4
Ages:
12 & up
Playing time:
60 – 90 min

In Lords of Vegas, you play rival developers, vying for money and prestige by building the biggest and most profitable casinos on “The Strip”.

You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. 

Lots are built by placing your color die with matching value on the space inside your chosen casino tile. Adjoining tiles of the same color are considered a single casino. The casino’s boss is the player whose die value is higher than any other in the casino. 

Each turn, a new card is revealed, showing which new lot you gain, and which casinos pay out money and VP.  Each die in a matching casino will earn that player money, but only the boss of the casino will earn VP based on the size of the casino.

Players can expand their casinos; try to take over casinos owned by other players; make deals; or gamble in opponents’ casinos to make even more money!

Put your dollars on the line . . . it’s time to roll!

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