Designed by: Bernard Tavitian
Published By: Mattel Games (2000)
Players: 2 to 4
Time: 30 min
Unearthed by: Joe
Blokus is a game for 2-4, widely recommended for 2 or 4. You must place as many of your pieces on the board as you can, but you must follow the rule: on the first turn, the piece you place must fit over your corner space. You heard me right: just one rule is a bit of a stretch you can actually say this game has just that one rule. . . and get away with it! On every other turn, the piece you place MUST touch another of your pieces, corner-to-corner (never edge-to-edge); but there are no such limitations on how your pieces touch those of your opponents. Blokus pieces may never be stacked, and the segmented indentations on the board have probably prevented thousands, if not millions, of disasters from the inadvertent jostling of snack bowls or mischievous cats.
Designed by: Phil Walker-Harding
Published By: Lookout Games and Mayfair Games (2017)
Players: 2 to 4
Time: 30 – 45 min
Unearthed by: Ed
Bärenparks: it’s the next big thing! To be successful, you must skillfully fit together enclosures, animal houses, and green areas, and use every available inch of land. Animal houses and enclosures are worth points, and are more valuable if you build them quickly. Construction crews let you claim more land to build on. When one player fills their park, the game is over and it’s time to see who’s won!
Designed by: Lisa Steenson and Lori Dieda
Published By: Gut Bustin Games (2003)
Players: 2 to 6
Time: 1 – 2 hours
Unearthed by: Celeste
A roll of two dice determines how many years of grade school you’ve completed. You start the game at age 18, which sets you up for one of 11 fabulous careers, such as Monster Truck Announcer or Mullet Salon Operator!
Roll the dice to move along the board. Blaze through Blue Collar Americana by taking payday loans to purchase rigs. Also get hitched and housed, divorced, remarried, and raise yourself a passel of young’uns.
Accidents and brawls do happen from time to time — so take care of your pearly whites! Buy some back at the Day of Reckonin’ if you can. Because at the end of the game, the winner is the player with the most teeth left!