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Cosmic Encounter

Build a galactic empire in a struggle for cosmic supremacy.

Designed by: Bill Eberle, Jack Kittredge, Peter Olotka, and Bill Norton
First Published: Eon (1977)
Edition Played: Fantasy Flight Games (2008)
Players: 3 – 5
Time: 1 – 2 hours
Ages: 12+

Unearthed by: Joe

Joe’s first encounter with Cosmic Encounter happened in 1978 or so, when he came across a review of it in Games magazine. Fascinated with each alien’s special powers and strengths, he brought this game to WGF for its simple representation of a wild, complex universe.

The Basics:
Players select one of 50 aliens, each with unique powers. Each turn consists of at least one “encounter”, which can be resolved through battle or compromise. If your first encounter does not end in defeat, you may have a second encounter, after which your turn will end. The first player to have five colonies outside their own system wins!



A deck-building game to unite the people under your banner!

Designed by:
Donald X. Vaccarino
Published by: Rio Grande Games (2008)
Players: 2 – 4
Time: 30 min
Ages: 8+

Unearthed by: Mike

Mike brought this progenitor deck building game to the WGF table to experience the simplicity of this complex-looking game.

The Basics:
Each player starts with an identical deck of 7 Copper cards and 3 Estate cards. In the center of the table is 10 stacks of other cards the players can “buy”. Through their choices of what to buy, and how they play their cards as they draw them, the players construct their decks on the fly, striving for the most efficient path to those precious victory points.

The game ends when either 3 stacks of available cards are gone, or all the provinces are gone.



A game of prehistoric communication

Designed by: Fanny Cherpe, Olivier Mercier
Edition Played: Bioviva Editions and University Games (2008)
Players: 3 or more
Ages: 8+

Unearthed by: Celeste

Celeste unearthed this game at a second-hand shop, and brought it to the table for its funny and uncommon theme.

The Basics:

Each player/team selects one of the tribe cards, which are named for jokes, with a different “YouDoo” you must perform each turn. Your tribe tries to move through four ages of evolution, using a different method to communicate the word on the “WutzDat” cards. In the 1st era, you can only mime; in the 2nd era you can only model clay; in the 3rd era, you can only use “primitive words”; and in the 4th era, you can only use charcoal drawings. The first tribe who moves through all the eras wins!

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