Dizzle

Designed by: Ralf zur Linde
Published by:
Schmidt Spiele & Stronghold Games (2019)
Players:
1 – 4
Ages:
8 & up
Playing time:
20 min

In Dizzle, players place dice on their game sheet in locations with matching pips.

Each round, players take turns selecting randomly rolled dice from the center of the table, and the next die they take must be placed adjacent to other dice on their sheet. At the end of a round, mark all boxes on your sheet that have a die.

This might sound simple, but of course others will compete for the dice you need as you race to complete rows and take special actions. 

After a set number of rounds, the game ends and the player with the most points wins!

Lewis & Clark

Designed by: Cédrick Chaboussit
Published by:
Ludonaute (2013)
Players:
1 – 5
Ages:
14 & up
Playing time:
30 min / player

In Lewis & Clark, each player manages an expedition across Northern America, starting with one Native American guide, along with a set of characters that were met during the historical journey.

Each turn, players must take one action: using a character card or a board space. Then they may Camp and/or Recruit characters.

The character cards are dual use and often require the use of other cards to activate, requiring the leader to cleverly manage his characters and resources.

Acquiring new characters gives more options but also recycles slowly. This “handbuilding” fits with the historical background.

Beware, sometimes frugality is better than abundance weighing down the expedition.

The first expedition to reach the Pacific coast wins!

Humm…ble

Published by: United Enterprises  (1991)
Players:
4 or more
Ages:
Adults

In Humm…ble, players attempt to have their teammates identify a song by humming the tune.

On their turn, the player or team rolls a die to advance that many spaces on the board. The colored space they land on determines the song’s category that the reader must hum, whistle, or in desperation, use charades to have their teammates guess the name of the song.

Or the location may be a “Humm for All”, where the reader may pick any song on the card, but the opposing players may guess first and take the next turn.

First team to reach the end of the board AND win the “Humm for ALL” at the end of the board, wins the game.

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