First up we stack our palace walls mahjong style in Dragon Castle
Next we stack the cards in our favor to secure the grandest culture in Through the Ages: A New Story of Civilization
And lastly we stack rules upon rules upon rules to rule out the competition in Red 7

Dragon Castle

Designed by: Hjalmar Hach, Luca Ricci, Lorenzo Silva
Published by: Horrible Guild and CMON (2017)
Players: 2 – 4
Ages: 8 & up
Playing time: 30 – 40 min

In Dragon Castle, a game inspired by Mahjong Solitaire, you are local lords competing to build a magnificent castle using tiles from the ancient castle.

Each turn, you must take one tile from the top layer and then either:

Take a matching tile, Take a shrine, or Discard the tile and take a VP.

Any tiles you take, are then placed in your realm. if you have a set of 4 or more matching tiles adjacent to each other in your realm, you consolidate them, earning VP based on the number of tiles.

You may build shrines when you consolidate, which are also worth points based on their height. 

You may also take advantage of the available spirit card and its game-changing powers…but this will come at a cost! Don’t forget to check the dragon card to score bonus points.

When the Dragon Castle has been reduced to only one floor, players may summon the Dragon to end the game! The player with the most points is the lord of the new Dragon Castle…and the winner of the game!

Through the Ages: A New Story of Civilization

Designed by: Vlaada Chvátil
Published by: Czech Games Edition (2015)
Players: 2 – 4
Ages: 14 & up
Playing time: 120 + minutes

In Through the Ages, a civilization building game, each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. 

The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

Each turn, players will use their Civil and Military actions to draft cards from the center row and play them.   

In order to use a technology you will need enough science to discover it, enough food to create a worker to man it, and enough ore to build it. 

While balancing the resources needed to advance your technology you also need to build a military.

There is no map in the game so you cannot lose territory, but players with higher military may steal resources, science, kill leaders, take population or culture, if they sense weakness in their neighbors.

The game ends with the Modern Age deck has run out.

The player whose nation has the most culture is Victorious!

Red 7

Designed by: Carl Chudyk, Chris Cieslik
Published by: Asmadi Games (2014)
Players: 2 – 4
Ages: 9 & up
Playing time: 5 – 30 min

In Red 7, you start with a hand of 7 cards from the deck.

On your turn you may:
Play a card to your Pallet
And / Or
Play a card to change the rule!

There are seven rules for the game, one of each color of the rainbow.  

  • Red -> Highest card wins
  • Orange -> Most of one number wins 
  • Yellow -> Most of one color wins
  • Green -> Most even cards wins
  • Blue -> Most different colors wins
  • Indigo -> Most cards that form a run wins
  • Violet  -> Most cards below 4 wins

If you are not winning by the end of your turn, you lose! The last person standing wins the round.
When a player ends a round with the set number of points, they win!

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