First up we delve depths, dodging dreadful dragons in Dungeon Drop
Next we dive down during dope ducket dredging in Deep Blue
And lastly we, dare delighting deities, in Azuma

With guest panelist Chris Whitpan from Game All Nite! podcast. 

Dungeon Drop

Designed by: Scott R. Smith
Published by:
Phase Shift Games (2020)
1 – 4
8 & up
Playing time:
20 min

In Dungeon Drop, players are randomly assigned two cards to form their adventurer. One for their race, and the other for their class, each providing a special ability.

They then delve into a dungeon created by dropping a massive array of cubes representing monsters, loot, and even the dungeon itself. 

Each round, after dropping 3 new cubes on the board, they choose a triangle of 3 “pillar” cubes to create a room, then grab the loot and fight the monsters inside.

The exploration ends after 3 rounds, and the player with the most loot wins!

Deep Blue

Designed by: Asger Harding Granerud & Daniel Skjold Pedersen
Published by:
Days of Wonder (2019)
2 – 5
8 & up
Playing time:
45 min

In Deep Blue, you are intrepid treasure hunters diving into the watery depths for loot.

Each turn, players will strive to collect the right crew of divers, sailors, and archeologists to ensure a successful dive; or race to wreck sites to claim the best dive spots, and scout the seas to discover new wrecks.

The game ends when the four sunken city tiles have been found and explored.  The player with the most wealth (VP) wins!


Published by: Parker Brothers (1992)
Players: 3 – 6
Ages: 8 & up
Playing time: ~ 30 min

In Azuma, players are dealt a hand of 7 cards and must pass cards, one at a time, to their neighbor to the left until a player gets a “winning” hand, which is one set of 4 and one set of 3 matching cards, or 3 bomb cards.

When a player has a “winning” hand, they quietly grab a colored stick and other players must  rush to grab the remaining sticks. Points are scored according to who got which sticks.

After three rounds, the player with the highest score wins.

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