Evolution: Climate

Adapt to ensure the survival of your species

Designed by: Dominic Crapuchettes
Edition Played: North Star Games (2016)
Players: 2 – 6
Time: 60 min
Ages: 12 +

Unearthed by: Ed

Ed brought this game to the table because its theme of adapting to the ever-changing ecosystem appeals to him as a scientist as well as being a fun, competitive game.

The Basics:

The goal is thrive in an ever-changing ecosystem. Each turn, the players:  seed the watering hole; play cards form new species, grow population, or size, and develop traits; then compete for food to feed your species.

At the end of the game, you get points for each food eaten during the game and the population and traits on your surviving species.


A picture is worth a thousand words!

Designed by:  Jean-Louis Roubira
Published by: Libellud (2008)
Players: 3 – 6 players
Time: 30 min
Ages: 8+

Unearthed by: Mike

Mike was introduced to this game during late night gaming at a convention and brought it to the WGF table to showcase a party game that encourages creative thinking.

The Basics:

Players get a hand of cards that are strange and interesting pieces of art. On your turn as the active player, give a clue (word, phrase, song) for one of your cards with the goal of getting some
(but not all) players to guess your card.

All other players choose one of their cards that best fits your clue.  which card was yours, and place it face down. Using this clue, all other players also play a face down card. The chosen cards are shuffled and revealed.

All players then secretly guess which card belongs to the active player.  Once all votes are in, scoring begins. First person to 30 points wins.

Eddie Cantor’s Game: Tell It to the Judge

Drive to the Club and have the most money

Designed by: (uncredited)
First Published: Parker Brothers (1932)
Players: 2-4 players
Time: 40 min

Unearthed by: Evan

Evan unearthed this game from his mom’s attic and brought this game to the table explore this “treasure” from the past which features images of the entertainer Eddie Cantor on the box and on the game board.

The Basics:

Players move their car along the board by playing cards indicating spaces and traffic signals. But must contend with uncooperative traffic lights, police traps, roadside distractions, undesirable hitchhikers, and, as the name implies, Courtroom Judges who might give you a fine. The winner is the player who reaches “The Club” and has the most amount of money left once all players are finished.

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