First up, we build our civilization with dogmatic fervor, while keeping a close eye on our neighbors in Innovation.
Next, our noble patricians seize farms, villas and fountains to make the most prestigious districts in Carpe Diem.
And lastly, we predict the market and sweep it with oracle-like precision that leads us to riches in Executive Decision!
Designed by: Carl Chudyk
Published by: Asmadi Games (2010)
Players: 2 – 4
Ages: 14 & up
Playing time: 30 – 60 min
In Innovation, each player builds a civilization using the technologies, ideas, and cultural advancements on their cards. Each card has a unique power which will allow further advancements, scoring of points, or attacks on other civilizations. Sometimes the cards require hard-won innovations to be shared with other players, though — so be careful of when to use them; your rivals may end up benefiting from your ideas as well!
To win, you must score achievements, by gaining them directly from innovations or by scoring points.
Designed by: Stefan Feld
Published by: Alea & Ravensburger (2018)
Players: 2 – 4
Ages: 10 & up
Playing time: 45 – 75 min
In Carpe Diem, you are influential patricians setting out to improve your district in Rome by building landscapes for food, dwellings for tradesmen, and, of course, villas suitable to your prestige.
The game consists of four phases of seven rounds each. Each turn, you will try to add a building tile to your district from a dwindling supply each round. There is a scoring period at the end of each phase where you’ll attempt to turn your accomplishments into victory points. But each pair of scoring cards can only be used once per game, so . . . be sure to Seize the Day!
Designed by: (uncredited)
Published by: 3M Company (1971)
Players: 2 – 6
Ages: 12 & up
Playing time: 90 min
In Executive Decision – First, you decide how much of which finished goods you want to sell and how much, based on your capital. Based on that, you must buy the necessary raw materials, which you can combine raw materials into finished goods to sell for profit.
You have to bid on the raw materials’ purchase price, and the sales price of the finished goods.
When supply exceeds demand the prices drop; when demand exceeds supply, the prices rise. If you bid less than the going price, you get nothing.