fbpx

Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!

We find out we’re gonna need a bigger boat in the game based on the classic movie Jaws.

Forget about trashcan hopping, instead we invest, build and trade commodities in Raccoon Tycoon

And lastly: We grab stakes any way we can as we go for the gold in Claim It!

Jaws

Designed by: Prospero Hall
Published by: Ravensburger (2019)
Players: 2 – 4
Ages: 12 & up
Playing time: 60 min

The board game Jaws is based on the classic movie. One player menaces the island of Amity as the three-ton great white shark while the other players go on the hunt as Brody, Hooper, and Quint. There are two phases of game play. 

Act 1: Amity Island

The shark prowls secretly through the waters around the island attacking swimmers and avoiding capture. Meanwhile the other players try to pinpoint the shark’s location while also saving the tourists.

Act 2: The Orca

Experience the climactic battle aboard the slowly sinking Orca. Brody, Hooper, and Quint are well-armed… but they don’t know where the great while will strike next!

If you’re playing one of the human roles, you can plan and strategize all you want in advance, but you can’t reliably foresee what your nemesis will do next. Brody, Quint, and Hooper cover as much area as they can separately, but in the end they must join forces to slay their common enemy.

Raccoon Tycoon

Designed by: Glenn Drover
Published by: Forbidden Games (2018)
Players: 2 – 5
Ages: 8 & up
Playing time: 60 – 90 min

In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory.

Claim It!

Designed by: Kris Gould
Published by: Wattsalpoag Games (2006)
Players: 2 – 5
Ages: 8 & up
Playing time: 40 min

In Claim It, the year is 1855. You are a miner staking your claim and defending your territory from opponents  The board is a numbered grid of territories. On your turn, roll the three dice. You must assign one die number to a column on the grid, one to a row, and the third to a marker that you will place in a territory on the board. You will place either a White Squatter marker or if you already have a squatter marker in that territory you will place a Black Claim marker locking as yours. For the rest of the game, that claim is your and no one can steal it.  

This is a push your luck game, you keep rolling as long as you like attempting to grab as many territories and claims as possible on your turn. But watch out. If you roll and cannot place any markers on the grid with the numbers you rolled then you are out and all your squatters placed this turn are lost.

At the end of the game the person with the most connected territories, with either color marker is the winner.

Share This