First up, we play a deadly game of cat and mouse throughout the house in Kill Dr. Lucky.
Next, we become fat cat rail barons building tracks to riches in 18Lilliput.
And lastly, we team up on trivia to narrow down the right answers in The Perfect Ten.
Kill Doctor Lucky
Designed by: James Ernest
Published by: Cheapass Games (1996)
Players: 3 – 8
Ages: 12 & up
Playing time: 20 – 40 min
In Kill Dr Lucky, you play a person that hates Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you also want to be the one who gets to kill him, AND don’t want to go to jail, you need to make your murder attempt in secret; so if anybody can see you, the Doctor gets to live … until next time.
Players move around the mansion, collecting murder weapons and failure cards, and seeking ways to be alone with the Doctor. If a player is able to make an attempt on Dr Lucky’s life, the other players may use their failure cards (with clovers on them) to give the Doctor enough luck to avoid his demise. Whenever a player botches a murder attempt, it makes their next attempt more likely to succeed. The first person to kill Dr Lucky wins the game.
Designed by: Leonhard “Lonny” Orgler
Published by: Fox in the Box (2018)
Players: 1 – 4
Ages: 10 & up
Playing time: 60 – 90 min
In 18Lilliput, players start with a railroad corporation and a character that gives them a special ability.
Each round, players select two action cards each from a common pool to undertake activities on behalf of their railroads. These actions include laying new track, upgrading track, buying trains, buying new shares, opening a new company, or simply getting cold hard cash.
Then, each company runs its trains and earns money, which can be withheld for future investments or paid out to the shareholders.
After eight rounds, players add their cash and the value of their shares; whoever has the most wins.
The Perfect 10
Designed by: Keith Dugald
Published by: University Games (2003)
Players: 2 – 6
Ages: 12 & up
Playing time: 30 min
In The Perfect Ten, two teams race to score ten correct answers in ten different trivia categories (such as geography and science). Each question has four possible answers. Once teams finish answering their ten questions, they flip over the vertical game board and score the other team’s answers. Then they flip it back to show the other team how many were right but not which ones. This leaves each team to use strategy to try to suss out which questions they got wrong — and how to fix them! In subsequent rounds, teams can change their answers, but must be careful because they could end up changing answers that were already right, while leaving answers that were wrong unchanged! Teams will continue playing each round until one team gets all 10 right.