Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out!
We match marketplace wits in the cut throat world of carpet sales in Marrakech
It’s off to a charming valley where we go paw to paw in a city building race in Everdell
We try not to get caught in that delicious trap full of cheese in Swack!
Designed by: Dominique Ehrhard
Published by: Gigamic (2007)
Players: 2 – 4
Ages: 8 & up
Playing time: 30 min
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 30 dirhams and an equal number of carpets.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player’s carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam but it can not fully cover any single opponent’s carpet.
The game ends when all players have played all carpets. Each player gets 1 coin per visible square. The player with most dirhams wins and it the greatest carpet salesperson in all of Rugdom
Designed by: James A. Wilson
Published by: Starling Games (2018)
Players: 1 – 4
Ages: 14 & up
Playing time: 40 – 80 min -OR- 20 min / player
Everdell is a tableau building and worker placement game, set in the deep forest, where all sorts of animals make up this thriving community.
On their turn a player can take one of three actions:
Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player’s tableau: gathering resources, drawing cards, and taking other special actions.
Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter.
Add up the victory points when there are no more moves to make, declare victory, and become the high exalted muckety-muck of Everdell
Published by: Ideal (1968)
Players: 2 – 4
Playing time: 30 min or so
Swack is a trap. Literally a giant mouse trap, and it’s up to you to take small pieces of cheese from it without getting SWACKED.
The player must take 1, 2 or 3 pieces of cheese from the trap’s pan. A player gains 3 points for each large piece of cheese and 1 point for each small piece of cheese taken. If the trap springs, the player springing the trap loses 10 points.
Players take turns removing cheese until someone springs the trap- then all of the cheese taken is replaced and the trap is reset.
When a player reaches the end of the scoring track, the game ends immediately and mercifully