First up we puzzle together the most recipes to brew in Potion Explosion
Next we puzzle together safe sustainable environs for our prehistoric clan in Sapiens
And lastly we’re just puzzled as we navigate the jigsaw of enemy borders in Capt’n W. Kidd
Designed by: Stefano Castelli, Andrea Crespi, Lorenzo Silva
Published by: Horrible Guild & CMON (2015)
Players: 2 – 4
Ages: 8 & up
Playing time: 30 – 45 min
In Potion Explosion, it’s time for your final exam in the potions class!
The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power.
Each Potion recipe may need between 4 and 7 Ingredients. They are represented by the holes on the Potion tiles themselves. Put the marbles of the correct color on your Potion tiles: when all the holes have been filled with a marble of the corresponding color, the Potion is completed.
When a player completes 3 Potions with the same power, or 5 Potions with 5 different powers, they receive a Skill token, which is worth 4 points.
The end of the game is triggered when the required number of Skill tokens have been awarded, which will vary depending on the number of players.
The player who brewed the most valuable set of potions is the winner!
Designed by: Cyrille Leroy
Published by: Catch Up Games & IELLO (2015)
Players: 2 – 4
Ages: 10 & up
Playing time: 45 min
In Sapiens, you are the chief of your cave people clan, and the time has come for the tribe to leave its shelter and head for new lands.
Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player’s turn consists of two steps:
Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes.
Choose a new tile from the five available in a common pool to refill his personal pool to four tiles.
The game’s end is triggered when the common pool and stack are empty. The player who has the most points in their lowest domain (food or shelter) wins!
Capt’n W. Kidd
Designed by: Günter Cornett
Published by: Bambus Spieleverlag (2004)
Players: 2 – 3
Ages: 9 & up
Playing time: 15 min
In Capt’n W. Kidd, you are commanding your crew from your crow’s nest view of the ship, where each space connects with two other spaces.
The game includes three variant rules of play: Loyal Captain, Quedah Merchant, and Madagascar
Each player has 7 tokens in their color available.
The players take turns each moving one of their tokens (either: place a new one or: move 1 from a space to an adjoining space).
Tokens, or groups of tokens, which are threatened by opposing pirates on all sides are captured and removed from the game. A token threatens another if it could theoretically move onto it on its next turn.
A player who cannot move or place any tokens loses the game.