Don’t fret as we rock out in Re-chord
We scheme to build wonderous monuments for his majesty in Architects of the West Kingdom
Checkers meets nesting dolls as we NOM NOM NOM our opponents in Gobblet!
Designed by: Marshall Britt & Andrew Toth
Published by: Yanaguana Games (2018)
Players: 1 – 5
Ages: 8 & up
Playing time: 45 + min
In Re-Chord, players seek to be the most popular guitarist and start the game with a hidden Genre Color card, a hidden Song card, and a hand of three Chord cards.
Players may take one of three actions on their turn: take a pick from the supply and place it on the fretboard, draw a random pick from the bag and place it on the board, or they may draw two Chord Cards.
Guitarists gain popularity by having the most of their color picks on the board, or by playing Chords.
The game ends when five frets have been scored. The player with the highest total popularity wins.
Architects of the West Kingdom
Designed by: Shem Phillips & S J Macdonald
Published by: Renegade Game Studios & Garphill Games (2018)
Players: 1 -5
Ages: 12 & up
Playing time: 60 – 80 min
In Architects of the West Kingdom, players are royal architects of the Carolingian Empire, circa 850 AD, competing to impress their King by constructing various landmarks.
Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
Points are gained by constructing various buildings and advancing work on the Archbishop’s cathedral.
The game ends once a set number of constructions have been completed and the one with the most points, wins!
Designed by: Thierry Denoual
Published by: Blue Orange Games (2000)
Ages: 7 & up
Playing time: 20 Min
In Gobblet, players place pieces on a 4×4 grid, striving to get four pieces in a horizontal, vertical or diagonal row.
Each player has a set of 12 nesting pieces that start in 3 stacks off the board.
On a turn, you either play an exposed piece from off-the-board piles or move a piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece.
A piece being played from off the board may not cover an opponent’s piece unless it’s in a row where your opponent has three of his color.
Your memory is tested as you try to remember which color one of your larger pieces is covering before you move it.
A player wins if four like-colored pieces are in a row.