Designed by: Peter C. Hayward
Published by: Jellybean Games (2016)
Players: 1 to 5
Ages: 6 & up
Time: 5 – 10 min

Unearthed by: Joe

In Scuttle! You play a swashbuckling pirate captain, racing other dastardly pirates to collect treasure.

Each player is dealt a hand of four cards. On your turn, take one action: draw a card or play a card.  Cards may be played as a Treasure, or for its ability. As soon as one player has 21 doubloons worth of treasure or a team has 30 doubloons, they win!

In the single-player game, so it’s a race to the get the treasure before the other side gets you

San Juan

Designed by: Andreas Seyfarth
Published by: Alea and Rio Grande Games (2004)
Players: 2 – 4
Ages: 10 & up
Time: 45 – 60 min

Unearthed by: Ed

San Juan is a card game based on the well-known game Puerto Rico, designed by Andreas Seyfarth and produced by Rio Grande Games. The deck of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and “violet” buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; face-down cards from the deck may be used to represent goods produced by the production buildings.

Every round, starting with the governor, each player selects one of the available roles, which causes that activity to be performed by all players, such as producing goods, constructing buildings, or trading. The person who picks the role gets a privilege that gives them an advantage in that activity.

The game ends as soon as one player has put up twelve buildings.  The player with the most victory points, provided by buildings, wins the game!

Hero Realms

Designed by: Robert Dougherty, Darwin Kastle
Published by: White Wizard Games (2016)
Players: 2 – 4
Ages: 12 & up
Time: 20 – 30 min

Unearthed by: Mike

Hero Realms is a strategic deck building game that can be played head to head, in teams, or in a free-for-all mode. Each player starts with a basic personal deck of 10 cards. Each turn, you play all of the cards from your hand to gain Gold, Combat, Health, and other abilities.

Gold is used to buy cards from the Market, which represent Actions, Items, and Champions you may add to your deck. Some cards will become more powerful as allies from the same faction are played.

Combat is used to attack your opponent and their Champions.

Each player begins the game with 50 Health. When a player has no Health remaining, they are out of the game. The last one standing, wins!

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