First up we show the werewolves how bland our villages can taste in Silver
Next we hike the trail to create beautiful memories in Parks
And lastly we gain ground while losing our inhibitions in Quelf

Silver

Designed by: Ted Alspach
Published by:
Bézier Games (2019)
Players:
2 – 4
Ages:
14 & up
Playing time:
45 min

In Silver, your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents’ special abilities and your powerful secret weapon: a silver amulet.

On your turn, draw the top card of the deck or the discard pile; then discard the card and possibly trigger its power; or use it to replace one or more of your cards.

Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first…

After four rounds, the village with the fewest werewolves, wins!

Parks

Designed by: Henry Audubon
Published by:
Keymaster Games (2019)
Players:
1 – 5
Ages:
10 & up
Playing time:
30 – 60 min

In PARKS, players take the role of two hikers as they trek across different trails. These hikers will take actions and collect memories of the places they visit represented by various resource tokens. Players can trade in sets of these tokens to visit a National Park at the end of each trail.

Each season, the trails will change and grow steadily longer as the trail tiles are shuffled and laid out anew.

Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game.

The player with the most points after four seasons is the winner of PARKS!

Quelf

Designed by: Robb Earnest, Jeremy Fifer, Matthew Rivaldi
Published by:
Spin Master Games (2005)
Players:
3 – 8
Ages:
12 & up
Playing time:
60 min

In Quelf, players must “Obey the card” to answer hilarious trivia, perform ridiculous stunts, or follow silly rules as they race their way to the finish line.

On your turn, roll the die, move, and draw a card matching the space on which you landed. 

Categories include: Stuntz, Showbiz, Quizzle, Rulez, and Scatterbrainz 

The first player to end their turn at the finish line, Wins!

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