First up we try to be the best at slicing, wrapping and dipping in wasabi in Sushi Go!
Next we one up our neighbors by rolling up impressive wonders in Nations: The Dice Game
And lastly we go round and round and all the way back and round again in Tock
Designed by: Phil Walker-Harding
Published by: Gamewright (2014)
Players: 2 – 5
Ages: 8 & up
Playing time: 15 min
In Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by.
Each turn you’ll weigh which cards to keep and which to pass on.
Each round, different scoring combinations allow for some clever plays and nasty blocks.
Will you collect the most sushi rolls or make a full set of sashimi?
Or will you dip your favorite nigiri in wasabi to triple its value!
Keep your eye on pudding cards, as you’ll want to have the most by the end of the game!
But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
The game ends after three rounds of drafting, and the player who ate the best set of Sushi, wins!
Nations: The Dice Game
Designed by: Rustan Håkansson
Published by: Lautapelit.fi & Stronghold Games (2017)
Players: 1 – 4
Ages: 14 & up
Playing time: 10 – 15 min / player
In Nations: The Dice Game, the players take the role of great nations that must provide food for the population, build a productive economy, and amaze the world with their achievements to build up their heritage as the greatest nation!
The game is played over four rounds, in which players take turns until all have passed.
On your turn, you may:
- Buy a tile
- Build a wonder
- Reroll some or all your dice
- Or Pass
At the end of each round: players will earn victory points for how well they planned for war and famine, and for how much knowledge they accumulated
At the end of the game, the Nation with the most victory points is declared the greatest nation in the history of mankind!
Players: 2 – 4
Ages: 6 & up
Playing time: 45 min
In Tock players race their four tokens around the game board from start to finish.
Players are dealt a hand of 5 or 4 cards from a standard deck of cards.
Each turn, players will play a card from their hand to move a token according to its value or special ability.
The first player to get all of their tokens “home”, Wins!
Basic Card Functions:
Ace — Can be used as 1, or as a starter.
Jack — Makes a move of 11 fields.
Queen — Makes a move of 12 fields.
King — Can be used to move 13 fields after all tokens are out, as a starter.
Additional Commonly Used Card Functions:
4 — Move four fields backward. Players are allowed to go backwards from their starting point and then into Home on a subsequent turn. But moving backwards straight into Home is not allowed.
5 — Players can force any player forward 5.
7 — Make 7 individual moves of one field. These moves can be freely distributed among all of his tokens.
Jack — Make a move of 11 fields or may swap one of his own tokens with any other token (opponent’s or his own) on the circle track.