The Quacks of Quedlinburg
Designed by: Wolfgang Warsch
Published by: North Star Games (2018)
Players: 2 to 4
Ages: 10 & up
Time: 45 minutes
Each player has a separate bag of ingredient chips, with which to create concoctions. Ingredients are added one at a time, but adding too much can lead to ruining the batch. In each round, you may add new ingredients to your collection, which should allow you to push your luck a little further next time. (Beware: too many cherry bombs can make your potion explode!)
When a round ends, players can gain victory points and collect money to spend on new ingredients. But players with exploded pots must choose points or coins — not both! After nine rounds of play, the player with the most victory points wins the game.
Too Many Bones: Undertow
Designed by: Adam Carlson, Josh J. Carlson
Published by: Chip Theory Games (2018)
Ages: 10 & up
Time: 1 to 3 hours
Undertow is a standalone expansion and sequel to Too Many Bones, a dice building RPG. The characters you play are called Gearlocs, they are on a quest to discover and defeat one of five different Tyrants terrorizing your homeland along the Sibron River in Daelore.
You’ll draw daily encounters filled with tough decisions and battles as you make your way to the Tyrant’s lair. Discover Loot — and powerful Trove Loot — to help you on your way. Use your experience and training to develop your Gearloc, unlocking new skill dice to roll as you take down unique Baddies, each with their own special abilities and traits.
Undertow allows for 1-2 players out of the box, but by bringing in additional Gearlocs, you can create an adventure for up to four players. This expansion features all new baddies, encounters, tyrants, and a double-sided battle mat allowing battles to take place both on land and on your raft.
Oh My Goods!
Designed by: Alexander Pfister
Published by: Mayfair Games (2015)
Ages: 10 & up
Time: 30 min
In Oh My Goods!, You take the role of a craftsman during the Middle Ages, making use of your resources, constructing buildings, and maximizing your production to gain the most Victory Points!
The cards can be used in 3 different ways: As a resource, as a building, or as a good.
Each turn, you’ll plan your production and select your building to make the most of the goods available in the community market, and in your hand. Triggering your building’s production chain will allow you to turn those goods into higher end products that will earn you even more profit.
You can hire assistants to help work an additional building. Once a player has built 8 buildings, the game ends, and the player with the most victory points wins!