First up, we bargain big — or bust in the bustling palazzo at Turin Market!
Next, we’re up to Anthropomorphic Antics as our fuzzy heroes try to win the Harvest Festival in My Little Scythe . . .
And lastly, we match wits with our global counterparts in a game of deception and misdirection: Spy Alley.
Designed by: Jordan Draper
Published by: Jordan Draper Games (2016)
Players: 2 – 5
Ages: 14 & up
Playing time: 20 – 30 min
In Turin Market, you play a trader in the 18th century city of Turin, Italy. Utilizing silent auctions, private sales, loans, and set collection, you try to monopolize the markets and give those Turin merchants a run for their money!
Each turn, every player puts up one of their cards for auction; each card shows a list of 3 different goods (such as oranges, olives, and fish.) All players place a secret bid of their game money, called Scudo. The highest bidder receives two cards and first pick, paying their bid to the bank. The remaining bidders, in order, each pick one card and pay half their bid (rounded down.) The lowest bidder doesn’t get a card.
After all the cards have been auctioned in rounds, the Player that monopolizes each good is paid out an amount from bank — and 1 Scudo from each other player who has any of those particular goods in their inventory.
Once payout is complete, everyone pays back any bank loans and the game is over. The player with the most Scudo is the winner!
My Little Scythe
Designed by: Hoby Chou with daughter Vienna Chou
Published by: Stonemaier Games (2018)
Players: 1 – 6
Ages: 8 & up
Playing time: 45 min
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
Players take turns choosing one action: Move, Seek, or Make. These will allow players to accumulate friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in pie fights!
The player who earns 4 trophies with the most friendship wins the game!
Designed by: William Stephenson
Published by: Spy Alley Partners LLP (1992)
Players: 2 – 6
Ages: 8 & up
Playing time: 45 min
Spy Alley is a game of wits and deductive skills. Each player is an undercover spy in the service of their country. The spies move around the game board looking to collect or purchase items of the spy trade: passwords, disguises, code books, and keys.
The trick is to keep your identity a secret as you pick up your items. Each item you acquire gets marked with a peg on a tracking board for all the spies to see. The board consists of a column for each country’s spy, and a row for each of the 4 items needed. For example, if you are the French spy, and you collect items and decide to place them all in the French spy’s column, you run the risk of accusation.
Throwing your fellow spies off the scent by pegging in columns of one of the other countries will help make your detection more difficult. At any time, one of your fellow spies may, on their turn, accuse you of spying for a specific country. If they are right, you are caught — and out of the game!
But the accuser should always beware: because if an accusation is wrong, then the accuser is the out of the game!
The first spy to successfully collect their 4 items and report back to their embassy is the TOP SPY and the winner. (You also win by default if you’re the last spy standing.)