First up, we hunt for victory as a pack in Ultimate Werewolf Legacy
Next, our strategies take flight to make the points soar in Wingspan
And lastly, the old west gets wild as we strike out and defend our claims in The Cattlemen
Ultimate Werewolf Legacy
Designed by: Ted Alspach, Rob Daviau
Published by: Bézier Games (2018)
Players: 9 – 16
Ages: 14 & up
Playing time: 60 min (per episode)
In Ultimate Werewolf Legacy, players are given secret roles and need to find whom among them are werewolves. Meanwhile the werewolves are trying to eat everyone else in the village before they are discovered. Players need to use their wit and insights to deduce the actions of others in order to survive and win.
As a Legacy game, the player’s decisions will impact future games and they can earn special abilities that carry over between games. The village itself will change over time based on both the decisions of the players, and the outcomes of each game session.
Designed by: Elizabeth Hargrave
Published by: Stonemaier Games (2019)
Players: 1 – 5
Ages: 10 & up
Playing time: 40 – 70 minutes
In Wingspan, you are bird enthusiasts — researchers, bird watchers, ornithologists, and collectors — seeking to discover and attract the best birds to your aviary. Each bird may add a powerful ability to one of your habitats.
- Gain food from dice in a bird-feeder dice tower
- Lay eggs using egg miniatures in a variety of colors
- Draw cards from a deck of 170 unique birds
After four rounds, the player with the most points soars to victory.
Published by: Selchow & Righter Games (1977)
Players: 2 – 4
Ages: 10 & up
Playing time: about 60 min
In The Cattlemen, players are land-grabbing, claim-jumping land barons trying to take over all the land and industries in the “Old West”.
On your turn, split the money earned among your claims as you see fit. Players may then attempt to jump other player’s claims as often as they wish until they either choose to stop or have lost their own claim.
When one player takes over all the land and industries, they win!