First up it takes a village of highly skilled tradesmen to be the best darn town around, in Villagers
Next up it takes more than cocoa to be the best darn candy maker around in Chocolate Factory
And lastly it takes ice cold strategy to build the best darn intergalactic research module in Arktia
Designed by: Haakon Gaarder
Published by: Sinister Fish Games (2019)
Players: 1 – 5
Ages: 10 & up
Playing time: 30 – 60 min
In Villagers, You are the founder of a new village during the middle ages, in the years after a great plague. The villagers have valuable and unique skills, but they all rely on other villagers with very specific crafts to be able to work, such as raw materials, tools and services.
Each turn, you’ll draft a number of villagers from the road based on the amount of food in your village. Then, you’ll build a number of homes for your villagers based on the number of builders in your village. If you find people that can work together to make a profit, you’ll do well when the Market comes to town.
The game ends after two Market rounds, and the player with the most prosperous village, Wins!
Designed by: David Digby, Matthew Dunstan, Brett J. Gilbert
Published by: Alley Cat Games (2019)
Players: 1 – 4
Ages: 10 & up
Playing time: 45 – 90
In Chocolate Factory, you are assigned the task of chief chocolate maker! Everyone starts with a Factory with two parts along a conveyor belt of several pallets.
At the beginning of each Day (turn), everyone will draft one new factory part and hire one new employee that will arrive with the day’s shipment of coal.
Then players will run their factory for three shifts, that starts with pushing a cocoa bean down their conveyor belt. You’ll need coal to power the parts that will convert your beans into delicious chocolates!
At the end of the day, sell chocolates that you made to the corner store or the department stores. Or sell them for some more coal.
The game ends after 6 days, and the player with the most money, wins!
Designed by: Stefan Kögl
Published by: Murmel Spielwerkstatt und Verlag AG (2008)
Players: 2 – 4
Ages: 12 & up
Playing time: 15 – 45 min
On the distant ice moon Arktia, players must try to place their futuristic habitation and science modules – called moogloos – on adjacent ice tiles in such a way that they control as much of the ice as possible.
But be warned! Moogloos which are separated from the main group of the same colour cannot survive in this hostile climate and will be removed.
Each turn, players can either place a Moogloos, or move one tower they control. Players who have placed all their moogloos can start to remove empty ice tiles from the board.
Players earn points for each:
- ice tile they control
- moogloo that they have removed
- ice tile that they have removed
The game ends when all players have run out of moves, and the player with the most points survives the arctic challenge of Arktia and wins the game!